In this bundle, you get all the content from the two transport tutorials, in which I take this transport vehicle from the designstage, all the way to highpoly renders, and then into Unreal Engine 4 and Marmoset viewer.
I go through the blockout stages, assembling a kitbashing set, modelling the entire vehicle and creating decals and procedural materials for the highpoly renders, before creating the lowpoly, unwrapping it and bringing it into unreal and marmoset.
This tutorial is for intermediate users of modo, it does assume that you have some knowledge of how to find your way around modo and its tools.
More than 14 hours of video footage, of which 11.5 is narrated.
Finished highpoly and lowpoly model sourcefiles + textures used in the renders
Source texture for one of the texturesheets